Finalizing the Fountain

Now that the structure is done, I can go in and start to finalize different elements of it. Well, you know me, finalize it…for now!

Edit: Apparently, I did it again.  I thought I had finalized this post and it was nooooooo where near done. Whoops! Here’s another “mostly-image” post! Sorry! -AJ

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Replacing wool with concrete. White wool only, but it looks so much better.

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Top half all concreted up! Also changed purple to magenta. It just looks cleaner I think.

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Trying glass. Gross. Not trying it anymore. Noooooooooo.

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All concreted up, but I’m not sure about the colors… They may have to change. Maybe if I did one blue’ish color with one pink’ish color instead of all blue on one side and all pink on the other…

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Hi!

Fountain Lore

Why am I building this silly fountain? Because it’s a part of my story, that’s why! Today, I want to play around with the lore behind this fountain, see what comes out of the ole’ brain space!

Welcome back to the fountain! Today, I want to flesh out some ideas about this fountain.  Now, remember, I am an idiot. Also remember, that this is basically a glorified stream of consciousness, meaning that my already weak filter is even more non-existent than usual. With that being said, let us begin down this deep dark rabbit hole that is my mind.

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At the base of the “worms,” you see four pillars standing on the platforms.  Each of these pillars is a statue of a hero. These four heroes were a part of a team that defended the city from an evil force doing unspeakable things. The odd part of this team is that two of its members would be human.

Why is this weird? Well, initially, I wanted to make this city populated by every fantasy race imaginable, except for humans.  I wanted humanity to be regarded the same way we, here, view fantasy creatures. In other words, humans would be the fantasy creatures. This leads me to an issue, however…. Who would live in this city? My first reaction would be elves, and I wouldn’t actually be too upset about that. However, I can hear people complaining already: “Elves live in the forest!”

Anyway, the more I think about it, the more I like the idea of this being an elvish city.  Humans here used to live in small, rural places, and now we live in the cities, so perhaps this is a similar progression.  It fits in perfectly with the narrative of conflicts with the dwarves that I’ve already established, so maybe I just figured something out that I’ve been mulling over for a long time… Thanks, internet!

Back to the original starting point, AJ! (See, this is what it’s like in my head. I start one place and very quickly end up somewhere completely different!) These four heroes save the day, and two of the heroes are humans.  They would have come through the portal that is built to the north of the city.  The third member would be an elvish woman of some sort of nobility (maybe), and a fierce warrior.  The fourth, I’ll be honest…I’m not sure yet.  Strangely, nothing crazy is popping in my head right now.

The fourth hero is actually going to be our fallen hero. Have I mentioned that idea yet? Hmm…I don’t remember, but I believe I have. Anyway, after the city was saved, the citizens commissioned this fountain to celebrate their awesomeness.  After the return of the hero, who is now not really a hero anymore, the fountain will remain.  In fact, my plan is for it to help support his power grab.  That’s the cool part with fallen heroes, they WERE good at one point, so what happens to their reputation if they are a) smart and b) not good anymore? Would they be able to shift public opinion to gain support for something that isn’t good?

So, that’s my thoughts with this fountain. I guess it could be described as a corrupted power symbol, sharing the same story of a hero who had fallen.


After some final thoughts, I decided to change some colors around. The gray on the inside gets lost in the ground from above, so I decided that I needed to either make it brighter or darker. With white already a part of the build already, I decided to go dark and was immediately happy with my decision.


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As one exits the palace (that is still not started…), one gets an excellent view of this build. Night time makes it look gorgeous! Next time, I plan on finishing off this build. The biggest change that will occur? Getting rid of that wool!

Fountain Development!

The fountain worms don’t look like worms anymore!

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Today’s post is going to be a little different. I’ve run out of time, so I’ll be presenting mostly pictures of the fountain today with random thoughts.

To begin with, I added some below-the-water feature, but they still kind of look like worms though.

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Everyone needs a different perspective sometimes, right?

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Some modifications!

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Plenty of work left, but this is not a bad stopping point for today. 

Fountain Run!

Time to give the Palace District some love! Fountain decorations, any one?

Whenever I think of fountains, I’m taken back to my college years at Purdue University. One of the staple activities on campus is to run through the different fountains.  While I can’t run through the Palace District’s fountain (you know, because it’s Minecraft), I still find myself thinking back fondly to that time of my life where final exams were the worst thing I had to deal with. Anyway, I want to make something cool out of this fountain, and let’s be real, it desperately needs some work.CK026

Added some pillars…. What else could go here? Honestly, I sat staring at my screen for a good ten minutes before I figured out a possibility.  Here’s what I came up with:

Ah! We got worms in our city! Hmmm…. It’s a start, and I like it, but I need to add something more to this build. 

It’s a start, but I don’t like the pattern. Maybe I should change the two newest additions?

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You know, for having absolutely no idea what I was planning for this section, I’m actually quite pleased with how it turned out. It almost actually looks like a piece of art! Almost. Don’t worry, I’m not getting a big head.

Next time, we’ll be coming back to this fountain and adding some more. Hopefully I like it as much then as I do now!

Stay Away, Building Inspectors!

No inspectors allowed! Today we explore a bunch of unfinished, and potentially unsafe, buildings all around the city!

Today’s addition to this excellent (humble, aren’t I) blog revolves all around buildings.  The best part, NONE are finished, hence the title. I don’t need any crazy building inspectors around with their “This building is unsafe!” mumbo-jumbo!

It’s not like I’m not concerned with designing safe buildings, but this is all just some crazy rough sketch, ya’ know what I’m sayin’? There’s a process to all of this:

  1. I build crappy looking buildings.
  2. I complain about how awful they look.
  3. I go back to the drawing board and make some modifications.
  4. I complain about how mediocre they look.
  5. I call the brother up, and he saves the day.

See? Process! Don’t even ask what my writing process is like.


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I know what you’re thinking: “Ugh, more boxes!” Is that right? It was either that or “I’m hungry.” Or maybe that’s me.

This building is meant to be a connector between District 2’s town square and the eastern portion of Main Street.  I’m going to have some taller buildings in this area for a couple of different reasons: something needs to offset the tall building of the palace, and I want to differentiate the two districts.  I’m planning on adding a couple of taller buildings all up and down Main Street, but I’m going to be very careful to not block sight lines to the nice, lovely sections of the city that I’ve been developing.

I honestly have no idea if this will be a flop or not.  I do know that wood-framed buildings are at most three floors tall, but there’s going to be some magic involved as well as some dwarven ingenuity, so I got some wiggle room if I want it.


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Everybody handles boredom differently.  I usually solve mine with Netflix or video games (currently replaying Diablo 3).  Sometimes, I get creative and then part of a blacksmith’s shop erupts out of nowhere.  It’s a start, that’s for sure.


This row of houses has given me so many difficulties. I couldn’t stand how the two houses I had built had looked like giant wood boxes, so I decided to try and add some features to make them look better.  The log pillars in the left picture help to break up the vast majority of wood by creating a border.  On the right side, I added another border by adding a stone foundation.

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Finally, I adjusted the size of the right house, as you can see above.  This helps to break up the cookie cutter feeling I was having too.  I’m still bothered by the fact that they look like awkward ducks though… Oh well, I can try to fix that on the other two houses. Maybe I could try a flat patio roof? Or a flat patio roof that serves as a patio for the second floor?

Making Main Street Look Gooooood!

Today’s post is all about taking Main Street to the next step. I present some different choices and maybe(?) settle on one?!

I spent a lot of time in the past few weeks trying to understand villains. I’ve discovered that if you have a weak villain that isn’t very well thought out, you can’t actually make a real skeleton. Yes, folks, my work on my frame summary has stalled out.  I feel like I have a good half of my skelly lightly plotted out but quickly realized that yours truly can go no further until I understand my antagonist better.

Growing up, I never realized that a writer would have to think of his or her creations as real people.  That point was lost on me in my education until I was much older. I try really hard to impress this on my students now but haven’t really found a good way to drive the point home. Maybe it’s because I’m still learning it too?

Anyway, I love the idea of a villain that fought for good before his or her downfall. Yes, folks, the antagonist was formerly a protagonist. This shift in paradigm would require a something massive to happen; Anakin’s fear and eventual loss of Padme is a good example.

Anyway, this requires more thinking on my part, that’s for sure. I’m hoping to start posting more updates of this sort in the future! Anyway, on to today’s post!


As you can surmise from today’s title, I’m ready to make Main Street into something special.  Say goodbye to plain old boring stone! Now, I’ve recently been traveling all over the country, and as I roamed the streets of San Fransico, I realized I like how they did some of their streets. For starters, they used brick blocks! I almost forgot that this block existed in this game.  I decided to sketch some stuff out and came up with this below.

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Yeah, it’s not really that amazing. It’s way too busy, that’s for sure! I don’t want to lose the brick though, so I started to swap it around with the intention of using it as an accent, not the star. By moving the red brick to the edge and changing the road into something else made it really start to pop!

 

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So, what should the road be made out of? I played around with a couple of ideas as you can see in the slide show. The stone brick is used too much as the wall, so I chose against it.  The dark gray block is actually cyan clay, and I reeeeeeally liked it.  I ultimately decided it against it though because of the texture–it’s simply too bland.  All that we have left is our winner:

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The light gray concrete powder really makes this shine!

Now, a few things to note:

  • The bushes are subject to be removed based off of the buildings that pop up around it. I want the buildings to be taller than the northern district’s buildings, but I know that they can’t be too tall because of my super-smart brother.
  • The trees have some green space around them now.  I want to make sure I keep splotches of green in this more “urban” area, so the grass should really pop out.

So Many Ideas!

Like a dog chasing a bunch of squirrels, my mind is all over the place! Try to keep up!

 

Oh, today. Today has been a day.  It’s reflected in my post as well.  I just couldn’t settle on ONE thing to do, so I bounced around all over the kingdom like a stray ping-pong ball.  Unfortunately, today isn’t going to involve too much content. Instead, I will be using this post as a brief introduction to some new ideas that I am going to build.

Barracks

Every kingdom needs to have these. I’ve started laying out two different barracks in two separate districts–the northern and the western.  These will include a small armory, a small sleeping quarters, and a training yard.  Now that I think about it, I might need to add a stable as well….hmmm, this is why I like blogging my projects. It encourages my brain to think and develop some new ideas.

Northern Kingdom

 

 

 

Western Kingdom

 

 

Blacksmith

2017-05-21_19.04.48One of the first things I had started to plan out when this entire project began was a blacksmith. I knew that, without a doubt, there would be a blacksmith in this story, and I am planning on him or her actively playing a role in this story.  I personally have always been drawn to blacksmiths in stories, so it’s only natural that I include one in my own work, right? I’ve only started laying out the different sections of this build, but I can tell it’s going to be fun already!

Northern Kingdom Houses

One of the things I felt that I was lacking was houses and places for people to live.  This is a kingdom after all, and it is more than just buildings, haberdasheries, and inns.  Two houses will be built up the road of the Grumpy Bear, with some more possibly on the other side.  I’m purposefully trying to make these homes different from those that will be in the third district.

I’m purposefully trying to make these houses distinct from those that will be in the third region.  Remember, the northern section of this kingdom is the oldest–it started off as a small village due to the library (that I haven’t touched yet….).  The growth of the village into a city and a kingdom later resulted in the need for more houses.  The row of houses (more details coming soon) and the houses by the eastern district (not even planned yet…) are a response to the first call for more homes due to the increased population.   Eventually, the third district is created, and more living space is created. Each section will be built and look slightly different to show the passing of time.

 

 

 

 


Wrap up thoughts/Stuff to keep thinking on…

Maybe I shouldn’t say kingdom. It’s too large of a scale I think.  Maybe I should just say city? Food for thought….